STEP 14: Now let's use our variable to jump!
- Click the GRAPHICS tab, then and drag Move Up to the bottom of your program.
- Drag Move Down to the bottom of your program too.
- Change the integer argument in both commands from 50 to jump_integer.
- Run your code and watch your sprite jump when the story is done!
To navigate the page using the TAB key, first press ESC to exit the code editor.